Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics
dc.contributor.author | Harris, John Joseph | |
dc.contributor.author | Hancock, Mark | |
dc.date.accessioned | 2021-08-12T15:22:53Z | |
dc.date.available | 2021-08-12T15:22:53Z | |
dc.date.issued | 2018-10-23 | |
dc.description | © {Owner/Author | ACM} 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, http://dx.doi.org/10.1145/3270316.3273039. | en |
dc.description.abstract | We reflect on the design, implementation, and testing of the experimental testbed game Beam Me 'Round, Scotty! II and the numerous design lessons learned in transitioning theoretical research questions about social presence and connectedness into concrete gameplay mechanics contrasting asymmetric and symmetric cooperative play. We discuss the unanticipated challenges that can emerge from seemingly unrelated design choices and the importance of grounding experimental conclusions and design recommendations in specific gameplay contexts. | en |
dc.description.sponsorship | Funder 1, NSERC Discovery Grant 2016-04422 || Funder 2, NSERC Discovery Accelerator Grant 492970-2016 || Funder 3, NSERC CREATE Saskatchewan-Waterloo Games User Research (SWaGUR) Grant 479724-2016 || Funder 4, Ontario Early Researcher Award ER15-11-184 | en |
dc.identifier.uri | https://doi.org/10.1145/3270316.3273039 | |
dc.identifier.uri | http://hdl.handle.net/10012/17204 | |
dc.language.iso | en | en |
dc.publisher | ACM | en |
dc.relation.ispartofseries | Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts); | |
dc.subject | games user research | en |
dc.subject | asymmetric games | en |
dc.subject | symmetric vs asymmetric play | en |
dc.subject | social presence | en |
dc.subject | game design | en |
dc.subject | player experience | en |
dc.subject | computer games | en |
dc.title | Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics | en |
dc.type | Extended Abstract | en |
dcterms.bibliographicCitation | John Harris and Mark Hancock. 2018. Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '18 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 193–204. DOI:https://doi.org/10.1145/3270316.3273039 | en |
uws.contributor.affiliation1 | Faculty of Engineering | en |
uws.contributor.affiliation1 | Faculty of Mathematics | en |
uws.contributor.affiliation2 | David R. Cheriton School of Computer Science | en |
uws.contributor.affiliation2 | Management Sciences | en |
uws.peerReviewStatus | Reviewed | en |
uws.scholarLevel | Faculty | en |
uws.scholarLevel | Graduate | en |
uws.typeOfResource | Text | en |
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