Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics

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Date

2018-10-23

Authors

Harris, John Joseph
Hancock, Mark

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Publisher

ACM

Abstract

We reflect on the design, implementation, and testing of the experimental testbed game Beam Me 'Round, Scotty! II and the numerous design lessons learned in transitioning theoretical research questions about social presence and connectedness into concrete gameplay mechanics contrasting asymmetric and symmetric cooperative play. We discuss the unanticipated challenges that can emerge from seemingly unrelated design choices and the importance of grounding experimental conclusions and design recommendations in specific gameplay contexts.

Description

© {Owner/Author | ACM} 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, http://dx.doi.org/10.1145/3270316.3273039.

Keywords

games user research, asymmetric games, symmetric vs asymmetric play, social presence, game design, player experience, computer games

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