SIGCHI Games: The Scope of Games and Play Research at CHI
dc.contributor.author | Nacke, Lennart | |
dc.contributor.author | Cox, Anna | |
dc.contributor.author | Mandryk, Regan | |
dc.contributor.author | Cairns, Paul | |
dc.date.accessioned | 2017-12-22T19:52:51Z | |
dc.date.available | 2017-12-22T19:52:51Z | |
dc.date.issued | 2016-05-07 | |
dc.description | © Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, https://doi.org/10.1145/2851581.2886438 | en |
dc.description.abstract | The games research community at CHI has become an ever-growing significant part of the conference, demonstrated by the SIGCHI-sponsored CHI PLAY conference and the inclusion of a games subcommittee at CHI 2016. Given the increase in quantity and variety of submissions, and the involvement and engagement of practitioners within the community, it is important for the community to have this SIG as a forum. We plan to give a brief overview of the history of game research at CHI as well as its current state. Then, we want to engage the community in a discussion about the scope that games research at CHI should have and where we want to take this community from here. We want to vibrantly explore new outlets for academic dissemination, community outreach, and collaborations with practitioners. | en |
dc.description.sponsorship | Natural Sciences and Engineering Research Council of Canada Social Sciences and Humanities Research Council of Canada | en |
dc.description.version | Peer-reviewed | en |
dc.identifier.uri | https://doi.org/10.1145/2851581.2886438 | |
dc.identifier.uri | http://hdl.handle.net/10012/12791 | |
dc.language.iso | en | en |
dc.publisher | ACM | en |
dc.relation.ispartofseries | CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems; | |
dc.subject | Chi play | en |
dc.subject | Entertainment | en |
dc.subject | Gameful | en |
dc.subject | Games | en |
dc.subject | Gamification | en |
dc.subject | Hci human computer interaction (hci) | en |
dc.subject | Play | en |
dc.subject | Player experience | en |
dc.subject | Video games | en |
dc.title | SIGCHI Games: The Scope of Games and Play Research at CHI | en |
dc.type | Conference Paper | en |
dcterms.bibliographicCitation | Nacke, L. E., Cox, A., Mandryk, R. L., & Cairns, P. (2016). SIGCHI Games: The Scope of Games and Play Research at CHI (pp. 1088–1091). ACM Press. https://doi.org/10.1145/2851581.2886438 | en |
uws.contributor.affiliation1 | Faculty of Arts | en |
uws.contributor.affiliation2 | Drama and Speech Communication | en |
uws.peerReviewStatus | Reviewed | en |
uws.scholarLevel | Faculty | en |
uws.typeOfResource | Text | en |