CHI PLAYGUE: A Mobile Conference Networking Game
dc.contributor.author | Fortes Tondello, Gustavo | |
dc.contributor.author | Wehbe, Rina Renee | |
dc.contributor.author | Nacke, Lennart | |
dc.date.accessioned | 2017-12-18T17:34:46Z | |
dc.date.available | 2017-12-18T17:34:46Z | |
dc.date.issued | 2016-11-06 | |
dc.description | © Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, https://doi.org/10.1145/2992154.2996870 | en |
dc.description.abstract | Modern professional networking relies on social media. To take advantage of this fact, we present CHI PLAYGUE, a conference game designed to facilitate interaction among strangers and encourage social networking to create a community. The game integrates digital technology (mobile devices and large displays) within the space of the conference venue, combined with a mixed-reality narrative and people's social interactions to facilitate the emergence of social dynamics. By providing a platform for large-scale, playful interaction, the game creates an experience that fosters the development of mutually beneficial, personal, and professional relationships among players. | en |
dc.description.version | Peer-reviewed | en |
dc.identifier.uri | https://doi.org/10.1145/2992154.2996870 | |
dc.identifier.uri | http://hdl.handle.net/10012/12739 | |
dc.language.iso | en | en |
dc.publisher | Association for Computing Machinery | en |
dc.relation.ispartofseries | Proceedings of the 2016 ACM on Interactive Surfaces and Spaces; | |
dc.subject | Gamification | en |
dc.subject | Mixed-reality game | en |
dc.subject | Mobile game | en |
dc.subject | Multimedia information systems | en |
dc.subject | Personal computers and PC applications | en |
dc.subject | Social game | en |
dc.subject | Social networking game | en |
dc.title | CHI PLAYGUE: A Mobile Conference Networking Game | en |
dc.type | Conference Paper | en |
dcterms.bibliographicCitation | Tondello, G. F., Wehbe, R. R., & Nacke, L. E. (2016). CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 449–452). Niagara Falls, Ontario, Canada: ACM. | en |
uws.contributor.affiliation1 | Faculty of Arts | en |
uws.contributor.affiliation2 | Drama and Speech Communication | en |
uws.peerReviewStatus | Reviewed | en |
uws.scholarLevel | Faculty | en |
uws.typeOfResource | Text | en |