Tactile Narratives in Virtual Reality

dc.contributor.authorKunjam, Punit
dc.date.accessioned2024-09-19T19:47:54Z
dc.date.available2024-09-19T19:47:54Z
dc.date.issued2024-09-19
dc.date.submitted2024-09-16
dc.description.abstractThis research explores how to design haptic feedback systems in virtual reality (VR) environments to support relational presence, a concept central to the design of Virtual Learning Environments. Unlike traditional presence, which focuses on simulation, interactivity, and user satisfaction, relational presence emphasizes engagement with values such as impression, witnessing, self-awareness, awareness of difference, interpretation, inquiry, and affective dissonance. The objective is to develop haptic designs that enhance these aspects of relational presence, facilitating users’ engagement with challenging content that prompts thoughtful questions about responsibility and action. The key technical contributions to this project include the design and implementation of the haptic feedback system, VR User Interface, the development of the Sankofa Interface, and enhancements to the Macaron haptic editor. These efforts were essential in aligning haptic feedback with emotional and narrative arcs, helping to refine the interaction design and ensure its effectiveness in promoting relational presence. The integration of advanced programming techniques and responsive haptic feedback synchronized with audio-visual elements contributed to the creation of a cohesive and relationally enhanced VR environment. Through these technical developments, this research identified mechanisms and design criteria that could help align haptic feedback with emotional and narrative arcs, potentially enhancing users’ connection to the content and fostering a more reflective and empathetic engagement. By focusing on creating interactions that resonate emotionally and cognitively with users, rather than just achieving representational fidelity, this research contributes design principles that enable haptic technology to foster a richer, more reflective user experience in educational and narrative-driven VR applications.
dc.identifier.urihttps://hdl.handle.net/10012/21051
dc.language.isoen
dc.pendingfalse
dc.publisherUniversity of Waterlooen
dc.titleTactile Narratives in Virtual Reality
dc.typeMaster Thesis
uws-etd.degreeMaster of Mathematics
uws-etd.degree.departmentDavid R. Cheriton School of Computer Science
uws-etd.degree.disciplineComputer Science
uws-etd.degree.grantorUniversity of Waterlooen
uws-etd.embargo.terms0
uws.contributor.advisorSchneider, Oliver
uws.contributor.advisorLaw, Edith
uws.contributor.affiliation1Faculty of Mathematics
uws.peerReviewStatusUnrevieweden
uws.published.cityWaterlooen
uws.published.countryCanadaen
uws.published.provinceOntarioen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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