Design and Preliminary Validation of The Player Experience Inventory

dc.contributor.authorVanden Abeele, Vero
dc.contributor.authorMekler, Elisa
dc.contributor.authorJohnson, Daniel
dc.contributor.authorNacke, Lennart
dc.date.accessioned2017-12-18T19:39:35Z
dc.date.available2017-12-18T19:39:35Z
dc.date.issued2016-10-16
dc.description© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2968120.2971805en
dc.description.abstractWe present the design and preliminary results of the validation of the Player Experience Inventory (PXI). Based on the input of 64 experts in the field of player-computer interaction, we designed and refined this new scale. Our scale is based on the MDA framework (and on Means-End theory, underlying MDA). The PXI incorporates two subscales, one with dimensions at the functional level (i.e., dynamics) and one at the psycho-social level (i.e., aesthetics). The initial results, via principal factor analysis, suggest the scale can be used accurately to evaluate player experience. This work is our first step towards presenting a new, validated survey instrument for player experience evaluation.en
dc.description.sponsorshipSIGCHI ACM Special Interest Group on Computer-Human Interactionen
dc.description.versionPeer-revieweden
dc.identifier.urihttps://doi.org/10.1145/2968120.2987744
dc.identifier.urihttp://hdl.handle.net/10012/12743
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesCHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts;
dc.subjectEvaluationen
dc.subjectHuman-centered computingen
dc.subjectPlayer experienceen
dc.subjectPxi scaleen
dc.titleDesign and Preliminary Validation of The Player Experience Inventoryen
dc.typeConference Paperen
dcterms.bibliographicCitationVanden Abeele, V., Nacke, L. E., Mekler, E. D., & Johnson, D. (2016). Design and Preliminary Validation of The Player Experience Inventory. In CHI PLAY Companion ’16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 335–341). ACM Press. https://doi.org/10.1145/2968120.2987744en
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.typeOfResourceTexten

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