A Framework and Taxonomy of Videogame Playing Preferences

dc.contributor.authorFortes Tondello, Gustavo
dc.contributor.authorWehbe, Rina Renee
dc.contributor.authorOrji, Rita
dc.contributor.authorRibeiro, Giovanni
dc.contributor.authorNacke, Lennart
dc.date.accessioned2018-09-04T16:53:49Z
dc.date.available2018-09-04T16:53:49Z
dc.date.issued2017-10-15
dc.description© Owners/Authors, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI PLAY '17 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play.en
dc.description.abstractPlayer preferences for different gaming styles or game elements has been a topic of interest in human-computer interaction for over a decade. However, current models suggested by the extant literature are generally based on classifying abstract gaming motivations or player archetypes. These concepts do not directly map onto the building blocks of games, taking away from the utility of the findings. To address this issue, we propose a conceptual framework of player preferences based on two dimensions: game elements and game playing styles. To investigate these two concepts, we conducted an exploratory empirical investigation of player preferences, which allowed us to create a taxonomy of nine groups of game elements and five groups of game playing styles. These two concepts are foundational to games, which means that our model can be used by designers to create games that are tailored to their target audience. In addition, we demonstrate that there are significant effects of gender and age on participants’ preferences and discuss the implications of these findings.en
dc.description.sponsorshipNSERC || RGPIN-418622-2012 SSHRC || 895-2011-1014, IMMERSe CFI || 35819 Mitacs || IT07255 SWaGUR CNPq, Brazilen
dc.identifier.urihttp://dx.doi.org/10.1145/3116595.3116629
dc.identifier.urihttp://hdl.handle.net/10012/13713
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesCHI PLAY 2017;
dc.subjectGames User Researchen
dc.subjectGame Elementsen
dc.subjectPlayer Typesen
dc.titleA Framework and Taxonomy of Videogame Playing Preferencesen
dc.typeConference Paperen
dcterms.bibliographicCitationGustavo F. Tondello, Rina R. Wehbe, Rita Orji, Giovanni Ribeiro, and Lennart E. Nacke. 2017. A Framework and Taxonomy of Videogame Playing Preferences. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17). ACM, New York, NY, USA, 329-340. DOI: https://doi.org/10.1145/3116595.3116629en
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation1Faculty of Mathematicsen
uws.contributor.affiliation2David R. Cheriton School of Computer Scienceen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.contributor.affiliation2Games Instituteen
uws.contributor.affiliation2Systems Design Engineeringen
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.scholarLevelPost-Doctorateen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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