Positive Gaming: Workshop on Gamification and Games for Wellbeing
dc.contributor.author | Fortes Tondello, Gustavo | |
dc.contributor.author | Orji, Rita | |
dc.contributor.author | Vella, Kellie | |
dc.contributor.author | Johnson, Daniel | |
dc.contributor.author | Van Dooren, Marierose | |
dc.contributor.author | Nacke, Lennart | |
dc.date.accessioned | 2018-09-04T17:43:01Z | |
dc.date.available | 2018-09-04T17:43:01Z | |
dc.date.issued | 2017-10-15 | |
dc.description | © Owners/Authors, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI PLAY '17 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer- Human Interaction in Play. DOI: https://doi.org/10.1145/3130859.3131442 | en |
dc.description.abstract | Gamification and games have been used and studied in a variety of applications related with health and wellbeing. Nevertheless, there are very few studies aimed at designing games (whether serious games or recreational games) or gameful applications for improving wellbeing or flourishing – the pursuit of a happy and meaningful life, rather than the avoidance of illness. Therefore, this full-day Workshop aims to form a community, discuss theoretical and practical considerations, and promote the development of research projects focused on “Positive Gaming” – the use of gamification and games as tools for realizing Positive Computing objectives. This will create the opportunities for interested researchers to form a common understanding, develop methods and procedures, and establish a roadmap for future research in Positive Gaming. | en |
dc.identifier.uri | http://dx.doi.org/10.1145/3130859.3131442 | |
dc.identifier.uri | http://hdl.handle.net/10012/13717 | |
dc.language.iso | en | en |
dc.publisher | Association for Computing Machinery | en |
dc.relation.ispartofseries | CHI PLAY 2017; | |
dc.subject | Gamification | en |
dc.subject | Wellbeing | en |
dc.subject | Health | en |
dc.subject | Positive Computing | en |
dc.subject | Positive Gaming | en |
dc.subject | Gameful Design | en |
dc.title | Positive Gaming: Workshop on Gamification and Games for Wellbeing | en |
dc.type | Extended Abstract | en |
dcterms.bibliographicCitation | Gustavo F. Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M.M. van Dooren, and Lennart E. Nacke. 2017. Positive Gaming: Workshop on Gamification and Games for Wellbeing. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17 Extended Abstracts). ACM, New York, NY, USA, 657-660. DOI: https://doi.org/10.1145/3130859.3131442 | en |
uws.contributor.affiliation1 | Faculty of Arts | en |
uws.contributor.affiliation1 | Faculty of Mathematics | en |
uws.contributor.affiliation2 | David R. Cheriton School of Computer Science | en |
uws.contributor.affiliation2 | Drama and Speech Communication | en |
uws.contributor.affiliation2 | Games Institute | en |
uws.peerReviewStatus | Reviewed | en |
uws.scholarLevel | Faculty | en |
uws.scholarLevel | Post-Doctorate | en |
uws.scholarLevel | Graduate | en |
uws.typeOfResource | Text | en |
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