Positive Gaming: Workshop on Gamification and Games for Wellbeing

dc.contributor.authorFortes Tondello, Gustavo
dc.contributor.authorOrji, Rita
dc.contributor.authorVella, Kellie
dc.contributor.authorJohnson, Daniel
dc.contributor.authorVan Dooren, Marierose
dc.contributor.authorNacke, Lennart
dc.date.accessioned2018-09-04T17:43:01Z
dc.date.available2018-09-04T17:43:01Z
dc.date.issued2017-10-15
dc.description© Owners/Authors, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI PLAY '17 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer- Human Interaction in Play. DOI: https://doi.org/10.1145/3130859.3131442en
dc.description.abstractGamification and games have been used and studied in a variety of applications related with health and wellbeing. Nevertheless, there are very few studies aimed at designing games (whether serious games or recreational games) or gameful applications for improving wellbeing or flourishing – the pursuit of a happy and meaningful life, rather than the avoidance of illness. Therefore, this full-day Workshop aims to form a community, discuss theoretical and practical considerations, and promote the development of research projects focused on “Positive Gaming” – the use of gamification and games as tools for realizing Positive Computing objectives. This will create the opportunities for interested researchers to form a common understanding, develop methods and procedures, and establish a roadmap for future research in Positive Gaming.en
dc.identifier.urihttp://dx.doi.org/10.1145/3130859.3131442
dc.identifier.urihttp://hdl.handle.net/10012/13717
dc.language.isoenen
dc.publisherAssociation for Computing Machineryen
dc.relation.ispartofseriesCHI PLAY 2017;
dc.subjectGamificationen
dc.subjectWellbeingen
dc.subjectHealthen
dc.subjectPositive Computingen
dc.subjectPositive Gamingen
dc.subjectGameful Designen
dc.titlePositive Gaming: Workshop on Gamification and Games for Wellbeingen
dc.typeExtended Abstracten
dcterms.bibliographicCitationGustavo F. Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M.M. van Dooren, and Lennart E. Nacke. 2017. Positive Gaming: Workshop on Gamification and Games for Wellbeing. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17 Extended Abstracts). ACM, New York, NY, USA, 657-660. DOI: https://doi.org/10.1145/3130859.3131442en
uws.contributor.affiliation1Faculty of Artsen
uws.contributor.affiliation1Faculty of Mathematicsen
uws.contributor.affiliation2David R. Cheriton School of Computer Scienceen
uws.contributor.affiliation2Drama and Speech Communicationen
uws.contributor.affiliation2Games Instituteen
uws.peerReviewStatusRevieweden
uws.scholarLevelFacultyen
uws.scholarLevelPost-Doctorateen
uws.scholarLevelGraduateen
uws.typeOfResourceTexten

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