Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

dc.contributor.authorKaraosmanoglu, Sukran
dc.contributor.authorCmentowski, Sebastian
dc.contributor.authorNacke, Lennart E.
dc.contributor.authorSteinicke, Frank
dc.date.accessioned2024-09-27T18:21:29Z
dc.date.available2024-09-27T18:21:29Z
dc.date.issued2024-05-11
dc.description.abstractMany people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting.
dc.identifier.urihttps://doi.org/10.1145/3613904.3642124
dc.identifier.urihttps://hdl.handle.net/10012/21115
dc.language.isoen
dc.publisherAssociation for Computing Machineryen
dc.subjectextended reality
dc.subjectmixed reality
dc.subjectaugmented reality
dc.subjectvirtual reality
dc.subjectexercise
dc.subjectexergames
dc.subjectmovement games
dc.subjectmotion games
dc.subjectactive video games
dc.subjectactive games
dc.subjectsports games
dc.subjectgames
dc.subjectreview
dc.subjecttaxonomy
dc.titleBorn to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
dc.typeConference Paper
dcterms.bibliographicCitationKaraosmanoglu, S. , Cmentowski, S., Nacke, L., and Steinicke, F. (2024). Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 309, 1–28. https://doi.org/10.1145/3613904.3642124
uws.contributor.affiliation1Stratford School of Interaction Design and Business
uws.contributor.affiliation2Games Institute
uws.peerReviewStatusReviewed
uws.scholarLevelGraduate
uws.typeOfResourceTexten

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