Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
dc.contributor.author | Karaosmanoglu, Sukran | |
dc.contributor.author | Cmentowski, Sebastian | |
dc.contributor.author | Nacke, Lennart E. | |
dc.contributor.author | Steinicke, Frank | |
dc.date.accessioned | 2024-09-27T18:21:29Z | |
dc.date.available | 2024-09-27T18:21:29Z | |
dc.date.issued | 2024-05-11 | |
dc.description.abstract | Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting. | |
dc.identifier.uri | https://doi.org/10.1145/3613904.3642124 | |
dc.identifier.uri | https://hdl.handle.net/10012/21115 | |
dc.language.iso | en | |
dc.publisher | Association for Computing Machinery | en |
dc.subject | extended reality | |
dc.subject | mixed reality | |
dc.subject | augmented reality | |
dc.subject | virtual reality | |
dc.subject | exercise | |
dc.subject | exergames | |
dc.subject | movement games | |
dc.subject | motion games | |
dc.subject | active video games | |
dc.subject | active games | |
dc.subject | sports games | |
dc.subject | games | |
dc.subject | review | |
dc.subject | taxonomy | |
dc.title | Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape | |
dc.type | Conference Paper | |
dcterms.bibliographicCitation | Karaosmanoglu, S. , Cmentowski, S., Nacke, L., and Steinicke, F. (2024). Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 309, 1–28. https://doi.org/10.1145/3613904.3642124 | |
uws.contributor.affiliation1 | Stratford School of Interaction Design and Business | |
uws.contributor.affiliation2 | Games Institute | |
uws.peerReviewStatus | Reviewed | |
uws.scholarLevel | Graduate | |
uws.typeOfResource | Text | en |