Heuristic Evaluation for Gameful Design
dc.contributor.author | Fortes Tondello, Gustavo | |
dc.contributor.author | Kappen, Dennis | |
dc.contributor.author | Mekler, Elisa | |
dc.contributor.author | Ganaba, Marim | |
dc.contributor.author | Nacke, Lennart | |
dc.date.accessioned | 2017-12-20T16:11:47Z | |
dc.date.available | 2017-12-20T16:11:47Z | |
dc.date.issued | 2016-10-16 | |
dc.description | © Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, https://doi.org/10.1145/2968120.2987729 | en |
dc.description.abstract | Despite the emergence of many gameful design methods in the literature, there is a lack of evaluation methods specific to gameful design. To address this gap, we present a new set of guidelines for heuristic evaluation of gameful design in interactive systems. First, we review several gameful design methods to identify the dimensions of motivational affordances most often employed. Then, we present a set of 28 gamification heuristics aimed at enabling experts to rapidly evaluate a gameful system. The resulting heuristics are a new method to evaluate user experience in gameful interactive systems | en |
dc.description.sponsorship | Natural Sciences and Engineering Research Council of Canada Social Sciences and Humanities Research Council of Canada | en |
dc.description.version | Peer-reviewed | en |
dc.identifier.uri | https://doi.org/10.1145/2968120.2987729 | |
dc.identifier.uri | http://hdl.handle.net/10012/12765 | |
dc.language.iso | en | en |
dc.publisher | Association for Computing Machinery | en |
dc.relation.ispartofseries | CHI PLAY Companion '16 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts; | |
dc.subject | Collaborative and social computing | en |
dc.subject | Gameful design | en |
dc.subject | Gamification | en |
dc.subject | Heuristic evaluation | en |
dc.subject | Human computer interaction (hci) | en |
dc.title | Heuristic Evaluation for Gameful Design | en |
dc.type | Conference Paper | en |
dcterms.bibliographicCitation | Tondello, G. F., Kappen, D. L., Mekler, E. D., Ganaba, M., & Nacke, L. E. (2016). Heuristic Evaluation for Gameful Design (pp. 315–323). ACM Press. https://doi.org/10.1145/2968120.2987729 | en |
uws.contributor.affiliation1 | Faculty of Arts | en |
uws.contributor.affiliation2 | Drama and Speech Communication | en |
uws.peerReviewStatus | Reviewed | en |
uws.scholarLevel | Faculty | en |
uws.typeOfResource | Text | en |