Stratford School of Interaction Design and Business
Permanent URI for this collectionhttps://uwspace.uwaterloo.ca/handle/10012/17630
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Browsing Stratford School of Interaction Design and Business by Subject "Computer games"
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Item CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning(Association for Computing Machinery, 2016-10-16) Fortes Tondello, Gustavo; Kappen, Dennis; Ganaba, Marim; Stocco, Melissa; Elm, Dominic; Nacke, LennartKnowledge management (KM) includes the acquisition, sharing, and dissemination of knowledge within a company. The problem with many enterprise KM systems is that they are complex and hardly used, because workers lack motivation to engage in a collaborative process of knowledge sharing and learning. To address this, we developed a gameful learning component of an enterprise KM system (KMS). Our game features an innovative combination of trivia and strategy elements, put together to afford motivation within a KMS. It can be played by employees in the same organization to foster collaborative knowledge exchange and learning.Item Towards Understanding the Importance of Co-Located Gameplay(Association for Computing Machinery, 2015-10-05) Wehbe, Rina Renee; Nacke, LennartAnalyzing the social con¬text present in a gameplay environment and its effect on player experience can provide insights informing the design and social value of games. We investigate the influence of social condition (cooperative or competitive play with a human player versus computer-controlled character) on player experience. The study controlled for co-presence by ensuring that another individual attending to the same stimulus was present in all conditions. Although physiological measures were not significant, subjective measures of arousal and pleasure were significantly different under varying conditions.